
## new keymap strings
str_tbl_ldl_Toggle_City_Names "Toggle City Names"

## Graphics Options
str_ldl_City_Names_Off			"City Names Off"
str_ldl_City_Names_On			"City Names On"

str_ldl_Unit_Speed				"Unit Speed:"

## Gameplay Options
str_ldl_Show_All_Battles_Off	"Show All Battles Off"
str_ldl_Show_All_Battles_On		"Show All Battles On"
str_ldl_Mouse_Speed				"Mouse Speed:"
str_ldl_Autosave_Off			"Autosave Off"
str_ldl_Autosave_On				"Autosave On"
str_ldl_Left_Handed_Mouse_Off	"Right-handed Mouse"
str_ldl_Left_Handed_Mouse_On	"Left-handed Mouse"

# autosave string
AUTOSAVE_NAME					"AUTOSAVE"

# 'A' is for Alliance in the diplomacy screen
str_ldl_Alliance				"A"

# for Terrain Pad
str_ldl_Clear_Map				"Clear Map"

## SLIC stuff
BUTTON_DONT_SHOW_AGAIN "Don't show me this again"

NEW_CITY_BUILT "You have founded the city of [city.1.name]."

WAR_OVER "The [player.1.civ_name_plural] are no longer at war with the [player.2.civ_name_plural]"

# Starting Locations Pad Strings
str_ldl_Start_Loc				"Start Locs."

str_ldl_Start_Loc_Title			"Starting Locations Editor"
str_ldl_Start_Loc_Mode_Text		"Start Location Mode:"
str_ldl_Start_Loc_Mode_None		"No Start Locations"
str_ldl_Start_Loc_Mode_Player	"Start Loc. by Player"
str_ldl_Start_Loc_Mode_Civ		"Start Loc. by Civ"
str_ldl_Start_Loc_Civ_Text		"Civilization:"
str_ldl_Start_Loc_Player_Text	"Player:"
str_ldl_Player_Civ_Name_Text	"Civ/Player Name"
str_ldl_Start_Loc_None			"Not Used"
str_ldl_Start_Loc_Delete		"Delete Loc"
str_ldl_Civs_Unlocked			"Civs Unlocked"
str_ldl_Civs_Locked				"Civs Locked"
str_ldl_Player_Text				"Player"

# for disclaimer window
str_ldl_Disclaimer				"Disclaimer"
str_ldl_I_Agree					"I Agree To Terms"
str_ldl_I_Disagree				"I Do Not Agree"

#Netshell stuff
str_ldl_No_Scenario "Scenario not found."

# SAM050399
# naming the cities
str_ldl_Name_City_Title		"City Name"
str_ldl_Name_City_Message	"What would you like to name your newly founded city?"

##################################
#
# All/Only Patch 1.2 Stuff Follows
#
##################################

# JBR062399
NEXT_HOT_SEAT_PLAYER "[player.1.leader_name] of the [player.1.civ_name_plural], it is now your turn."
NEXT_EMAIL_PLAYER "Please mail the saved game on your desktop to [player.1.leader_name] ([string.1.name]) of the [player.1.civ_name_plural]."

# JBR07071999 stuff for new wasting work messages
NEW_UNIT_COMPLETED "A new [unit.name] is ready in [city.1.name].  Next item in queue: [action.1.name]"
UNIT_COMPLETED_QUEUE_EMPTY "A new [unit.name] is ready in [city.1.name].  The queue for [city.1.name] is now empty."
BUILDING_BUILT "[city.1.name] has built a [building.name].  Next item in queue: [action.1.name]."
BUILDING_BUILT_QUEUE_EMPTY "[city.1.name] has built a [building.name].  The queue for [city.1.name] is now empty."
WONDER_BUILT "[city.1.name] has built [wonder.name].  Next item in queue: [action.1.name]."
WONDER_BUILT_QUEUE_EMPTY "[city.1.name] has built [wonder.name].  The queue for [city.1.name] is now empty."
ENDGAME_BUILT "[city.1.name] has built a [action.1.name].  Next item in queue: [action.2.name]."
ENDGAME_BUILT_QUEUE_EMPTY "[city.1.name] has built a [action.1.name].  The queue for [city.1.name] is now empty."

TRADE_ROUTE_RESET "Trade route reset!"


# SAM070899
str_ldl_SP_SCENARIO_PICKER		"Select Scenario"
str_ldl_SP_STANDARD_GAME		"Standard Game"
str_ldl_SP_SCENARIO_STATIC_TEXT		"Scenario:"
str_ldl_SCENARIO_PICKER_TITLE		"Scenario Picker"
str_ldl_PACK_INSTRUCTIONS		"Activision does not provide technical support for the Program Utilities or for New Game Materials created by using the Program Utilities."
str_ldl_AVAILABLE_SCEN_PACK		"Available Scenario Packs"
#str_ldl_PACK_INSTRUCTIONS		"Please select the Scenario Pack that you'd like to use:"
str_ldl_SCEN_INSTRUCTIONS		"Please choose which Scenario you are interested in playing:"
str_ldl_LOAD_SCENARIO_GAME		"Load Scenario Game"
str_ldl_SAVE_SCENARIO			"Save Scenario"
str_ldl_SAVE_SCENARIO_AS		"Save Scenario As"

str_ERR_CANT_LOCATE_SCEN		"Unable to locate the scenario that created this saved game.  Looking for: "
str_NAME_SCENARIO				"Name Scenario"
str_DEFAULT_SCENARIO_NAME		"Custom Call to Power Scenario"
str_NAME_SCENARIO_MESSAGE		"Please enter a name for this scenario.  A scenario is uniquely identified by its name, so the names must be distinct."

# JBR07131999
VICTORY_ENSLAVEMENT_CITY 		"Your [unit.1.name] has captured a new slave and sent it to [city.1.name]."

HOTSEAT_HUMAN "Human"
HOTSEAT_AI "Computer"
ldl_str_EMAIL_LIST_TITLE		"Setup Email Game"
ldl_str_HOTSEAT_LIST_TITLE		"Setup Hotseat Game"

str_ldl_Player_Type "Type"
str_ldl_Email_Address "Email"
str_ldl_Player_Name "Name"

str_ldl_HOTSEAT "Hotseat Game"
str_ldl_EMAIL "Email Game"

str_tbl_ldl_Toggle_Trade_Routes "Show Trade Routes"
str_tbl_ldl_Execute_Eyepoint "Eyepoint"

SHOW_ME "Show me"
HOTSEAT_CITY_ATTACKED "The [player.1.civ_name_plural] attacked [city.1.name] with a [unit.1.name]."
HOTSEAT_ARMY_ATTACKED "The [player.1.civ_name_plural] attacked your [unit.2.name] with a [unit.1.name]"
BUTTON_QUIT_GAME "Quit Game"
