BeBattle v1.0 - Copyright ©1999
-----------------------------------------------------------------------------
Author : Jonathan Villemure
E-mail : jnathan@bedevelopers.com
Web page : http://www.bedevelopers.com/jo
Description : BeBattle is a fun board strategy game.  All the source code is included.
Platform : Compiled under BeOS R4.5.1 (Intel Only)
Version : 1.0
-----------------------------------------------------------------------------
License
You can do what  you want with this code.  However, if you use part of this code in one of your applications, I would like to get the credits (in the readme or such).  You may also consider sending a small donation if you like this game or have learned much from the code.
-----------------------------------------------------------------------------
Donation
-You can make a donation via Kagi. (1$ and more)
(Use included bookmark) or (http://order.kagi.com/?V5D)
-----------------------------------------------------------------------------
Short Manual (this one is really minimal, check the full manual on my website (see About Box))
BeBattle : At last, a game that lives up to the hype (was there any ?)
Goal : to eliminate opposition.
Number of player : 2
Sorry no CPU AI for now...

You start by choosing how many groups you want in your game.
The number of red dot means the number of group per player. (ex : 1 dot = 1 red group vs 1 blue group).
A group is composed of 5 differents units.  (a 'normal' one, a boxer, a magician, a psychic and a small one )

When it's one of your unit's turn, he must choose to do one of his 6 actions. If the action can be executed on this target (current cursor position), a green spot will appears, else the spot will be red.

The twist come from the fact that the stronger the action attempted by a unit, the longer it will be, before his turn come again. (a unit using "punch" will play a lot often than a unit using "Throw Head" all the time)

Special Status :
Stun (red cross)		Unit recovery is incremented to 20.
Speed (up arrow)		Recovery time is diminished by 2 (each turn).
Slow (down arrow)		Recovery time is incremented by 2 (each turn)
Poison (green splash)	Target unit loose 2 HP each turn

I know that...
-An artist, I am not.
-A musician, I am not (So startup your favorite CD)
-There are bugs remaining
-There is too much randomness is this game...
-I'm also looking for good sound effects. They could add much to the game.

SO, MAY THE LUCKIEST PLAYER WIN & HAVE FUN MAKING YOUR OWN GAMES!
-----------------------------------------------------------------------------
-Comments ?  Questions ?  Suggestions ?  Want more Information ?  Reproductible Bug ?  Bad spelling in this readme ?
Write to jnathan@bedevelopers.com
