LoadParameters()
InitializeSoundSystem
LoadGUIParameters
new CSoundSystem
gSystem->AllocateScreen
Allocating screens
gSystem->LoadPalette
new CClutManager
Loading Palette
Building Luminosity Table
new CGraphicsSurface (startup)
Allocate a buffer
startup->Insert Graphic
startup->PaintGraphic
startup->FlipToScreen
set startupTime
new CShapeManager
new gShapeManager->LoadShapes
Opening shape file
Creating shapes and textures
new gShapeManager->LoadBackground
Opening background image
creating plane (new CGraphicSurface
Allocate a buffer
new CGUI
Allocate a buffer
Allocate a buffer
Allocate a buffer
Allocate a buffer
new CObjInfo
LoadMonsters
LoadItems
LoadWeapons
new CLevel
Creating level
--- RunLevel() --- 
