                                Stardock Systems
                                    presents

                                B.U.G.S. for OS/2
                     Bill's Unbelievable Ghastly Spaceships
                     --------------------------------------
                                 Version 1.56

                   (C) Cramon Utilities 1997, 1999
                   (C) Stardock Systems, Inc. 1997, 1999

Requirements:
-------------
Operating System.: OS/2 Warp 3 or higher
Video............: DIVE compatible video card running at 640x480 with 256
                   colors
Sound............: DART compatible sound card (optional)
Timer............: High Resolution Timer (If you're running OS/2 Warp 3 go
                   to the B.U.G.S. Download page and download the
                   HighRes Timer, DART, and DIVE updates).
Hardware.........: (Minimum)     : 486 DX2 66 MHz with 8 MB RAM
                   (Recommended) : Pentium 100 MHz with 16 MB RAM

Concept:
--------
    You must save the universe from Bill's Unbelievable Ghastly Spaceships! The
    evil Bill wants nothing less than to rule the universe and you are Earth's only
    hope. Take command of the defender and blast the BUGS from the galaxy.

Instructions:
------------
    Keys control

        ARROW KEYS = Directional movement
        SPACE      = Fire
        CTRL or T  = Fire torpedo
        SHIFT or S = Activate shield


    Quick keys

        F2      = Start game
        F3      = Restart current game
        F4      = Stop current game
        F5 or P = Pause current game
        F6      = Snap game window to 1:1 (original)
        F7      = Snap game window to 1.5:1.5
        F8      = Snap game window to 2:2
        F10     = Exit B.U.G.S.

    NOTE:  "Snap" refers to the size and position of the game window.  2:2
           makes a larger game window than 1:1. The larger the window the
           slower the graphics.

    Settings

        Difficulty
            -You can set the difficulty to : Rookie, Veteran or Elite.
             The difference between these are the number of shots fired by
             the Bugs, how often they attack, and the speed of the game.

        General
            -You can choose to enable or disable sound in B.U.G.S. by
             changing the state of the "Sound" checkbox.
             Notice: If the "Sound" checkbox is disabled - meaning that you
             can not change the state of the checkbox - and you are sure you
             have DART installed, please  delete the BUGS.CFG file in the
             game directory and try again. This problem may occur when
             B.U.G.S. fails to initialize DART, because another program
             might be using it.

            -You can choose to have "Confirmations" enabled. This way can
             not accidentally stop a game or exit B.U.G.S. without being
             asked.

            -You can choose to run the game with "Random Levels". If "Random
             Levels" is enabled, the order of the levels will be totally
             random. After playing B.U.G.S. for a while without random levels
             you will find that random levels can be much more difficult, as
             your attack and preparation patterns no longer apply.

        Graphics Thread Priority
            -By changing the priority of the "Graphics Thread" you can
             decide how much processor time B.U.G.S. may consume. Idle
             Time is the lowest priority (B.U.G.S. will not consume much
             processor time) and Time Critical is the highest priority. Time
             Critical will use most of the processor time. On slow computers,
             using time critical graphics thread may freeze up the WPS for a
             few moments when changing the active window from B.U.G.S. to
             another. You will have to wait patiently while OS/2 tries to
             take the focus off B.U.G.S. This can be avoided by pressing F5
             or P to pause the game before changing windows.

        Processor Class
            -The Processor Class is used to control the speed of the game.
             The first time you run B.U.G.S., it will try to auto-detect your
             Processor Class. If it fails (which may happen because of heavy
             processor load by other applications), just change the class of
             the processor to the correct setting. If you think B.U.G.S. is
             running too slow or too fast, just change the processor class.
             Processor Class 486 on a Pentium 100 will run faster than
             Processor Class Pentium 100 on a Pentium 100.

Special weapons and items (dropped by the Bugs):
------------------------------------------------
    Occasionally a Bug, when shot, will drop a PowerUp. These rotating gizmos
    provide extra features on the Defender when picked up. Each PowerUp will
    rotate 10 times on the game field before vanishing.

    Green PowerUps
        The Green PowerUp provides you with shields. One PowerUp gives one
        more shield.

    Blue PowerUps
        The Blue PowerUp mounts the Defender with torpedos. One PowerUp
        mounts one more torpedo.

    Orange PowerUps
        The Orange PowerUp makes the Defender shoot faster (the delay between
        the shots is shorter, but the actual shot will not move faster). One
    PowerUp charges the lasers with 10 more fast shots.
        Notice that you can shoot even though the counter for the Orange
        PowerUp says 00. This just means that the rate of firing has returned
    to normal.

    Shields
    When activated the shield will absorb enemy fire. The duration of the
        shield has a limit. It will last for a total amount of 6 seconds or
    until a level dependant amount of fire has been absorbed.

        It can absorb:
                      4 shots from Bugs on level 1-30
                      2 shots from Bugs on level 31-50
                      2 meteor hits on level 10-30
                      1 meteor hit on level 40-50

                It will render the Defender immune and destroy one
                Bug in case of collision, given that the shield has
                not been harmed at all before the collision.

                The shield will not harm a MasterBug upon collision.
                You will die.

    Torpedos
        Fired torpedos will track the nearest Bug until impact or until the
        Bug is out of range.
        On the MasterBug levels the torpedos will track the mouth of the
        master, hitting him where it hurts.
        Torpedos have no effect on shots from Bugs or on meteors!

Masterbug:
----------
    The MasterBugs are an especially nasty breed of bugs. Far superior to the
    other Bugs and very tough and aggressive!
    A Master has only one weak spot: The area around the mouth. This is the
    place you have to hit him, but beware of his lasers and his arms whirling
    meteors at you.
    A Master will die after absorbing 11 shots, but you have to hurry as he
    will regain one hit every third second.

Points:
-------
    Shooting down the Bugs gives you:

         5 points when they are moving normally (not attacking)
        10 points when they are attacking
         1 point when shooting down their shots

    Shooting down a MasterBug gives you:

        10 points when moving normally (not attacking)
        20 points when attacking
         2 points for shooting down its shots
         4 points for shooting down its meteors

Support:
--------
    Vendor Info..........: Cramon Utilities
       Homepage..........: http://www.cramon.dk
       B.U.G.S..: http://www.stardock.com/products/bugs
       Download page.....: http://www.stardock.com/products/bugs
       Warp 3 Update Kit.: http://www.stardock.com/products/bugs/download.html


    Publisher Info.......: Stardock Systems, Inc.
       Homepage..........: http://www.stardock.com

    Support, E-mail......: bugs@stardock.com

    ** NOTE: Stardock itself is not handling technical support **


What's new/fixed in version 1.56:
---------------------------------
    Changed
         - Changed at few annoyances regarding window creation
         - B.U.G.S. will now gain focus if you press inside it's
           client area


What's new/fixed in version 1.1:
--------------------------------
    New
        - Changed the MasterBug on level 20, 30, 40 and 50.
          This change also includes totally new graphics for the
          masterbug on level 40 and 50.
        - Changed the graphics for 3 of the bugs and for the bugsshots on level 31-49.
        - Added speed support for faster processors (Pentium II and K6-2)
        - B.U.G.S. new remembers your View settings.
        - Changed the entrance speed of the defender. It now enters
          slower as requested by many ;)

    NB: Notice that we have changed the URL and the support email addresse.
        Please see below.

What's new/fixed in version 1.02:
---------------------------------
    New
        -New format for the highscore file.
         NOTICE: Backup your old (B.U.G.S. 1.01 and previous
         versions) highscore file if you want to keep it,
         since B.U.G.S. 1.02 will delete the contents of your
         current highscore file !!!

        -Two new bugs have been introduced and one old have been removed.
         New: Snake and a new Chip. Removed: The old Chip

        -Gamepad support has been added as an unsupported
         feature.

         Gamepad support is activated from the command line
         with the following switch:

         -j3
         (example: "bugs -j3", without the ")

    Fixed
        -The game could crash on level 21
         (new bug, not the same as in 1.00. Fixed)
        -The game could crash on level 18 (very rarely)
         (Fixed)

What's new/fixed in version 1.01:
---------------------------------
    New
        -Joystick support has been added as an unsupported
         feature. You'll need to have the OS/2 Joystick Driver
         installed in order to use joystick under B.U.G.S.
         If you don't have it, you can download it from the
         B.U.G.S. Download Page very soon (or from Hobbes).

         Joystick support is activated from the command line
         with the following switches:

         Normal joystick support: -j
         Button 1 : Fire
         Button 2 : Fire Torpedo
         Shift    : Shield

         "Enhanced" joystick support: -j2
         Button 1 : Fire
         Button 2 : Fire Torpedo
         Button 1 and Button 2 at the same time: Shield

         Recalibration can be performed by either deleting
         the file 'joystick.clb' or by pressing 'c' while
         playing B.U.G.S.

         To obtain the best calibration of analogue joysticks
         push the stick as far as it can go on the diagonal readings.
         If it's not good enough, try recalibrating by either deleting
         'joystick.clb' or pressing 'c'.

         Please report back if you experience problems.
         Notice:
            We do NOT promise that we can nor will solve the problems
            since this, at the moment, is an unsupported feature!

         Thanks to Darrell Spice Jr. of SpiceWare for his great
         joystick library (http://www.geocities.com/~spiceware)...


    Fixes
        - The game could crash on level 5 and 21 (fixed)
        - Torpedoes couldn't be fired if the defender
          was at the left most side of the game field (fixed)


Known Problems:
---------------
    Video related problems:
        -Matrox users (Millennium, Mystique and Millennium II) must disable
         EnDive in order to play B.U.G.S. Matrox is working with us
         to find a solution.
        -On some S3 card systems sizing the B.U.G.S. window larger than
         the screen will cause an exception in DIVE.DLL (not all resolutions have
         this problem).
         New S3 drivers may in time correct this problem.
        -On some Warp 3 systems B.U.G.S. may cause an exception in DIVE.DLL.
         The reason for this error is unknown, but it can be avoided if you restore it with
         the original DIVE.DLL the system shipped with.
    Sound related problems:
        -ESS 1868 and ESS 688 users may experience stuttering sounds or no sounds
         at all. New drivers may in time correct this problem.
         New drivers are available from the B.U.G.S. Download Page
        -GUS users should obtain the latest drivers from
         http://www.polsci.wvu.edu/sander/ or
         http://www.xs4all.nl/~sandervl
        -On some SoundBlaster systems old drivers may
         cause stuttering sounds. Please upgrade to the latest
         version of the drivers.
        -On IBM PC-350 and IBM PC-750 computers that use the
         internal speaker for sound effects the sounds will be
         delayed quite a bit!

Disclaimer:
-----------
         B.U.G.S. is provided "AS IS" without warranty of any
         kind, either expressed or implied, including but not limited
         to the implied warranties of merchantability and fitness
         for a particular purpose. In no event shall Cramon Utilites or Stardock
         be liable for any damages whatsoever including direct, indirect,
         incidental, consequential, loss of business profits or
         special damages, even if Cramon Utilities or Stardock has been advised
         of the possibility of such damages.


B.U.G.S. is
    (C) Cramon Utilities 1997, 1999 . All rights reserved.
    (C) Stardock Systems, Inc. 1997, 1999.


Game Over Dead sound (from Aliens) is (C) Copyright Twentieth Century Fox
Film Corporation 1986.

Enter Highscore list sound (from Ace Ventura) is (C) Copyright Warner Bros.
Pictures 1994.

