EffectRenderer
 - max particle tick time
BlockModelRenderer
 - updateVertexBrightness() - local mutable block pos

Merge
 - ModelBakery
 - ModelRotation
 - SimpleBakedModel

Removed
 - shaders - heldItemId2, heldLightValue2
 - shaders expression - IS_GLOWING
 - dragon head
 - shulker 
 - shulker bullet
 - shulker box
 - boat paddles, bottom_no_water
 - elytra
 - CIT main/off_hand
 
Bugfixes UP
 - model adapter horse
 - model adapter villager
 - remove dummy shaders hooks (loadResource, loadTexture, etc.)
 - optional delayed near updates ???